Юльгрэт - внешне ничем не примечательная эладринка. Среднего роста, крепкого телосложения, изящна, как все представители ее расы, но и не более того.
Одета в новенький кожаный доспех, за спиной арбалет, тоже еще не видавший видов.
К лямкам рюкзачка прикреплены небольшие шарообразные предметы с кнопками. К поясу пристегнут еще один, металлический, напоминающий жезл, но короче.
Юльгрэт, level 1
Eladrin, Artificer
Background: Great Dale (Great Dale Benefit)
ABILITY SCORES
Str 8, Con 17, Dex 13, Int 18, Wis 10, Cha 10.
AC: 16 Fort: 14 Reflex: 14 Will: 12
HP: 29 Surges: 9 Surge Value: 7
TRAINED SKILLS
Stealth +6, Arcana +14, Nature +6, Perception +5, History +13, Dungeoneering +5
UNTRAINED SKILLS
Acrobatics +1, Bluff, Diplomacy, Endurance +3, Heal, Insight, Intimidate, Religion +4, Streetwise, Thievery +1, Athletics -1
FEATS
Artificer: Ritual Caster
Level 1: Arcane Familiar (book imp)
POWERS
Artificer at-will 1: Static Shock
Artificer at-will 1: Magic Weapon
Artificer encounter 1: Scouring Weapon
Eladrin encounter (move action): Fey Step
Artificer infusions (2 per encounter, 1 per round, minor action): Curvative Admixture, Resistive Formula
Artificer daily 1: Punishing Eye
CLASS FEATURES
Arcane Empowerment (по умолчанию утром арбалет заряжен Augment Enegry)
Arcate Rejuvination
Rutial caster - разрешено использовать некоторые ритуалы более высокого уровня; а также Disenchant Magic Item без траты компонента.
ITEMS
Ritual Book, Leather Armor, Adventurer's Kit, Crossbow, Residuum (10)
MONEY
5 gp
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Amanuensis
Описания поверсов
Static Shock
Arcane, Implement, Lightning
Melee or Ranged 5
One creature
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier (+4) lightning damage. The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal your Constitution modifier (+3).
Unarmed: +4 attack, 1d8+4 damage
Magic Weapon
Arcane, Weapon
Melee or Ranged weapon
One creature
Attack: Intelligence +1 vs. AC
Hit: 1[W] + Intelligence modifier (+4) damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution (+3) or your Wisdom modifier until the end of your next turn.
Crossbow: +7 attack, 1d8+4 damage
Scouring Weapon
Acid, Arcane, Weapon
Melee or Ranged weapon
One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier (+4) acid damage, and the target takes a -2 penalty to AC until the end of your next turn.
Crossbow: +6 attack, 2d8+4 damage
Healing Infusion: Resistive Formula
minor action
Arcane
You or one ally in burst (close - 5)
Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier (+3).
Fey Step
move action
Teleportation
Effect: Teleport up to 5 squares.
Punishing Eye
Arcane, Conjuration, Implement, Psychic
Ranged 5
Effect: You conjure an eye in a square within range. It lasts until the end of the encounter. Еnemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes psychic damage equal to your Intelligence modifier (+4). You can move the eye 3 squares as a move action.